In-house vs. agency designer team. What’s better?
In this article we talk about design outsourcing, when a company works with a game design studio. We do not consider working with freelancers.
Tasks for designers appear in any company. But does this mean that you need to have a designer as a team member? Some tasks will be better done by an in-house designer, and some will be better outsourced. In-house design generally means that game design and animation activities are executed by the employees of the company. Naturally, size of a team can vary. Small companies often have team of one or two designers while big companies have team of 10 or more.
|IN-HOUSE VS. AGENCY||PROS||CONS||COST|
|In-house designer team||Know ins-and-outs of company’s design policies
Focus what’s important at the moment
Simple control. You hire-you fire.
Software, license expenses
|150,000€ / year|
Latest software and newest tools
Possible diverse specialties
|4,000€ – 10,000€ / per project|
The work of a full-time designer is easier to control, he can quickly perform tasks that managers will most often set him. The in-house designer is part of the team, so he must be involved in the workflow. Before hiring, you need to make sure the designer can match the company’s set overall level of experience, have a set of desired skills and know-how.
The creative person hates routine and is inspired by interesting projects. You will need to provide him with a flow of various tasks and come to terms with some “features” of creative personalities: free schedule, mood swings, intolerance of criticism. Ready? Then feel free to take him to your team.
Many companies choose to outsource all creative tasks to design studios. This is the usual approach of medium and large businesses, when concentration on their own business brings more income and it makes no sense to close all business tasks with full-time employees.
This option is suitable for you if:
When the volume of tasks for designers crosses a critical threshold, the most obvious solution is to find an agency.
You don’t need to worry about the technical support, development and training of designers: all this rests on the shoulders of the head of the agency. And for us, believe me, these are issues of increased importance: it depends on them whether good designers and money customers will come to us.
Imagine: the day after tomorrow you have a speech, you need to draw a presentation on 50 slides. At best, the in-house designer will deliver it. He will skip the night sleep and rest, give up on current work (there is no time), give up all other tasks – and do it. At worst, he will say, “It’s impossible.”
The agency has the resources to distribute the task to different designers and complete it normally without losing quality. This works not only with urgent tasks, but also with planned ones. What one person spends a week on, the agency will “close” in a couple of days.
When it comes to serious design of user interaction with the product, frequent user testing, the choice between “one in-house designer” or “the whole outsourced team” is obvious.
Design has become a profession that is too big to fit within one company. This is why large companies are more willing to build long-term partnerships with design studios that specialize in design or completely buy out design teams (out staffing), rather than create them from scratch in their own state.
It all come to your priorities. What is currently your goal and how much time or recourses you have to achieve it.
If you have any questions regarding casino game design or animations leave your contacts below and we will contact to discuss how our team could help you.